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> TML A Demo., **MMF static platformer**
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Jawalux
  Posted: Jun 2 2007, 04:02 PM
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The mario land advanced demo
What do i need to fix and/or improve with my mario game. Do you have any ideas?
Please tell me and i might add them into the game.

Run: Hold Ctrl
Shoot: Ctrl
Jump: Shift



This post has been edited by Jawalux on Jun 3 2007, 03:57 AM

Attached File ( Number of downloads: 53 )
Attached File  tmla.rar


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nosehair26
Posted: Jun 2 2007, 05:10 PM
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I TOLD YOU NOT TO TOUCH THAT DARN THING
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Really good! I suggest changing the Mario sprites to smaller, and the goomba sprites so it fits in. Good!


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Kenny
Posted: Jun 2 2007, 05:45 PM
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Oh god that graphic mix is horrible. Never mix 8-bit with 16 or 32-bit.


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Grant
Posted: Jun 2 2007, 11:13 PM
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John Freeman said
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I'm afraid this game has a great number of problems with it at the time.

Probably not an exhaustive list:


-As Kenny said, the graphics do not mix well at all. The 8-bit Goombas clash a lot with the Mario sprite, especially considering Mario's so huge compared to them (and also to the Goonies, which don't match up with either Mario or the Goombas). The blocks are also way too small compared to Mario.

-Since land pieces are viewed from an angle, it's kind of unrealistic for Mario to be in front of them even when he's touching the right side of them (when he should properly be behind them because of the perspective). This is a minor issue compared to others, however.

-Mario can break blocks even while falling downward and touching the bottom corners of them.

-Probably the biggest problem of all: After Mario dies and the player retries, Mario keeps the death sprite throughout the entire stage, unless he's over or in water.

-Mario keeps his fire power after he dies and restarts, if he got a flower before he died.

-Mario can bump blocks while dying.

-One time I somehow made him be able to jump after he died and had fallen off the screen, so he was jumping back onto the screen and falling off again over and over, and the game wouldn't restart that time. I couldn't repeat that glitch, however.

-I think that the death sprite used looks very unrealistic. He still looks like he's standing while he falls.


Also, I noticed that a couple times while I was in the second stage with the death-sprite glitch in action, Mario's colors turned bright and pale and he killed Goombas just by touching them, but I don't know what caused that to happen. Is that intentional (some sort of invincibility condition)? The condition didn't seem like it would go away, but maybe it would have if I had waited long enough; I don't know.


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Jawalux
Posted: Jun 3 2007, 03:44 AM
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Thanks

the bright coloured mario is invincible and he will turn invincible when you get 50 points.

Edit: Oh ****! the game shouldn't loop when you die because the global values has not been turned to "0" i will fix that as soon as possible

This post has been edited by Jawalux on Jun 3 2007, 03:48 AM


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Alba Garcia Clerigues
  Posted: Jun 3 2007, 04:59 AM
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I have played this game. Mario is hard to handle in this game.


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Jawalux
Posted: Jun 3 2007, 06:15 AM
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hmm, i don't think so. smile.gif. Can you be more specific?


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FREAK51
Posted: Jun 4 2007, 07:13 AM
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The graphics are good other then the goomba blocks and the goonie. This game has alot of potential and since it's only a demo it could be way better since it has alot of glitches. And sometimes mario moonwalks. Now after I died, when I restarted the level mario is stuck in his turning position, even though I'm walking.

This post has been edited by FREAK51 on Jun 4 2007, 07:16 AM


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Jawalux
Posted: Jun 5 2007, 11:31 AM
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thanks but i dont know what goomba blocks or goonies are (=()


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