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> Paper Wart World 2 (denied), upgrade including World 2-1 (8-13-06)
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Bormogin
Posted: Aug 6 2006, 12:22 PM
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http://d.turboupload.com/d/873278/Paper_Wa...Exodus.zip.html

PAPER WART WORLD 2 The Subcon Exodus

Story:
So Wart gets a report from Birdo that he can't actually kill Mario in the subcon and they have a huge argument. And Wario, the creator of Wart in the real world tells Wart to come to Creative Title to join forces with King Koopa.

Credits:

toodles_team (aka Toodles Team):
Paper Bowser World (the game that brought you this)
platform movements for carpet

Shockstuff (aka Haquvenchockstoff):
Paper Wart World
Level Design
Wart (edit)
Tilesets (edit)
Background (special program)
Noises (ripped or special program)
Paragoomba
Mario Master

Tri:
The code setup

Nintendo:
Noises
Overworld Theme
Cave Theme
Ending
Hironobu Yahata, Shinya Outouge (Part of Nintendo) Bowser Theme

Dizzy Gillespie:
"Things to Come" song

Retriever II:
Shyguys

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Rules of the Game:

A-Speed up (hold)

Control-Shoot "Fire Bubbles" (not very useful in this test engine, mainly for bosses)

Spacebar-Jump

Arrows-Move in direction

Up/Down-Climb the vines

Z-Smash Down

Items:
Yellow Block (coins or strawberrys, remember Wart loathes vegetables)

Save Block (Press Enter to start a new game, and the spacebar load a file on the title screen), rainbow transparent color

Sand Block: Destroy it by just jumping on it

Red Uber Block (high score if smashed)
Coin-Increases Score

Rock (use to give a boost up, not like a platform though, like a bouncy block)
Pidgit's Carpet (horizontally moving platform) (warning, sometimes you can get stuck)

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Strawberry-Increases Health (Cost: 4 coins) (if you have less than 4 coins when you hit the block, it will rocket to the air with shards flying)

no vegetables

Power Block (Cost: 3 coins) (warning, can sometimes be a trap, especially over huge holes or chasms) (used to kill a group of foes)

Opponents:
Red Shyguy (does 1 damage)-Step on it

Paragoomba (does 2 damage)-Boost yourself up with it

Phanto (does 3 damage): Mimicks a random move when Wart moves, bubbles will reverse it's horizontal direction.

Thwomp (Does 3 Damage)- boss only appearance

Mirage Events (Indicated by a boundary with a caption. Creates an exact mirror image of a solid object that does not exist.)

Bob-Omb (not available yet)

Bosses:
The Real Phanto (does 7 damage)-Shoot it to expose, the gate

Blue Shyguy (does 5 damage)-Eliminate it with 5 "shootings", but don't shoot if he's transparent

1st Time- 5 lives

2nd Time- 10 lives

Big Bosses:

World 1: Troutbaba- 20 lives (Does 3 damage)- Shoot it, but watch out for generating shyguys and get off the platform if you're to close. When it's stunned, take advantage to smash the uber block, to let it explode on it. (use the jar for support to shoot the boss, but watch out for when it dissapears) But when that happens, the monster will come back to life, and you must repeat the process and, when you smash the coin block to shoot a light coin, you will recieve a pearl. Keep in mind that objects can fall on top of you, if you don't watch it!!! (hear the roar or look at other signs as a 1 second warning)

World 3: Mario Master- 40 lives- It does not actually do any damage alone, however it summons thunder to damage Wart. The trick is to always keep walking. In a matter of time it will fly down to snatch you (takes you to beginning of World 2-1-1, but teach it a few bubbles and you're set for the most part. (sorry, not available yet)

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Advice: Look for invisible blocks, and no over-looking or forgetting to jump on any block.

And see if you can get a boost on any rock that bounces. (second reminder)

Read the Boss tactics, to help fight them.

The smash move is prectically useless unless you are smashing snad blocks, even that is not required.

What boss should I include in World 2?

This post has been edited by Shockstuff on Aug 26 2006, 06:32 PM


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Toodles
Posted: Aug 6 2006, 02:07 PM
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Awesome.
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15 minute download? huh.gif I guess I'll be back in a while to tell you what I think.


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Ultramario
Posted: Aug 6 2006, 02:24 PM
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Why the game needs to quit when itīs game over.

That upload server sucks.

Try to shrink the file size too.


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Toodles
Posted: Aug 6 2006, 02:29 PM
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Awesome.
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Okay, first, make it so the game does not quit when you lose! It's very frustrating to have to restart the game since the loading time is slow! Also, increase the scrolling so you can see more to the left or right of Wart when you move, it's hard to see what's coming next. Regardless, I'm still fond of your enging, and I think with a few tweeks this could turn out pretty darn good!


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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's
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Bormogin
Posted: Aug 6 2006, 02:33 PM
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QUOTE (Toodles Team @ Aug 6 2006, 02:29 PM)
Okay, first, make it so the game does not quit when you lose! It's very frustrating to have to restart the game since the loading time is slow! Also, increase the scrolling so you can see more to the left or right of Wart when you move, it's hard to see what's coming next. Regardless, I'm still fond of your enging, and I think with a few tweeks this could turn out pretty darn good!

if it didn't quit when you loose, then the health would be:

-1
-2
-3
-4

or something like that. I'll maybe try a menu command, but nothing I can do much about it.


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Ultramario
Posted: Aug 6 2006, 02:40 PM
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Try this:

game start:
set health to 3 (or whatever)

Step:
when health is smaller than 1
restart the game


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Bormogin
Posted: Aug 6 2006, 07:18 PM
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(Old Demo Deleted)

upgrade features:

camera editting

sound upgrade

health upgrade and restart

(although health is bigger number, there are still rules that challenge this ability depending on attack powers)


there was truly nothing I could do about filesize, but I did use a different web site.

Anyhow, any suggestions for the "Big Bosses"?

This post has been edited by Shockstuff on Aug 13 2006, 10:17 AM


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Bormogin
Posted: Aug 13 2006, 10:19 AM
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I made a new upgrade with an actual Title and propoganda for it.


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Black Squirrel
Posted: Aug 13 2006, 01:15 PM
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File size is far to big. If we had problems trying to upload Paper Bowser world at 7MB, 15MB stands no chance.


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Bormogin
Posted: Aug 13 2006, 02:45 PM
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QUOTE (Black Squirrel @ Aug 13 2006, 01:15 PM)
File size is far to big. If we had problems trying to upload Paper Bowser world at 7MB, 15MB stands no chance.

is there an affiliate site that will accept this?

This post has been edited by Shockstuff on Aug 13 2006, 02:45 PM


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